touch-action: none; #event-timer-legend span { 0: { name: "", bg: [242,215,162] }, // Calculate the hours and minutes 5000's energy core", chatlink: "[&BEcAAAA=]", bg: [138,234,244] }, #event-wrapper.compact { margin-left: auto; position: relative; } twelvehour: { 2: { name: "Prep", link: "Against the Chak Gerent", bg: [211,234, 98] }, .event-limit-text.prev { segment.append($(document.createElement("span")).attr("class", "event-name") Shield Ring: Increases your shield power. #event-timer-legend input+input { } Home | Labeled Maps | Background Only Maps | Sprites. $.each(uitext.checkboxes, function(k,v) { } else { $('#event-container').html(''); pattern: [{r:1,d:15},{r:0,d:13},{r:2,d:22},{r:0,d:5},{r:3,d:20},{r:0,d:15},{r:4,d:15},{r:0,d:15}] + metaKey + k + ' { background: rgb(' + v.bg.join(',') + ') }', Contents. function setEventTimerPreferences(keyname, value, defaultvalue) { deleterowhover: "Hide this row. sequences: { }); $.each(eventBars, function() { pattern: [{r:0,d:45},{r:1,d:20},{r:0,d:40},{r:2,d:15}] border: 1px dashed #AAA; $('.event-pointer').css('left', '0%'); if ( e > we ) { }, segments: { hideheadings: { dt: { hover: "If checked, the timer will appear more compact by removing map meta headers. $('.event-limit-text.next').prop('title', uitext.timeshiftnexthoverpause); pattern: [{r:0,d:95},{r:1,d:16},{r:2,d:9}] partial: [], 0: { name: "", bg: [138,234,244] }, Cross the river, walk down and take the first path right. } .append(wikiLink(uitext.widgetlink, uitext.widgetlinktext)) var lastVersion = getEventTimerPreferences('version', '0'); border-left: 2px solid red; // Collapse nested arrays and concatenate with the initial partial pattern position: absolute; 26 KB 1536 x 960: PNG: Cave to Windmill. segments: { .ui-sortable-handle { output.appendChild(span); }); segments: { 50 #event-wrapper.compact h3 { margin-left: -220px; margin-top: 0.5em; margin-bottom: 0.5em; } applysettings: "Apply settings", category: "Heart of Thorns", /* Draggable elements whilst moving */ To get to Crystal Oasis, you will require to have GW2 core game and Path of Fire expansion pack. pattern: [{r:0,d:100},{r:1,d:20}] partial: [], } margin-left: 20px; partial: [{r:0,d:20},{r:1,d:20},{r:0,d:100},{r:2,d:20},{r:0,d:100},{r:3,d:20}], }); color: #AAA; } In the north, pilgrims have gathered from far and wide to attempt the ancient rite of Ascension. 1: { name: "Effigy", link: "Ceremony of the Sacred Flame", chatlink: "[&BA4MAAA=]", bg: [ 98,177,234] }, segments: { ", chatlink: "[&BL4AAAA=]", bg: [ 66,200,215] } #event-wrapper.hidecategories h3 { display: none; } $('#event-wrapper').addClass('compact'); toptimes: { display: none; pattern: [{r:0,d:45},{r:1,d:35},{r:0,d:5},{r:2,d:15},{r:3,d:5},{r:4,d:15}] $('#event-wrapper').removeClass(); 10: { name: "The Shatterer", link: "Slay the Shatterer", chatlink: "[&BE4DAAA=]", bg: [ 66,200,215] } }, var useTwelveHour = getEventTimerPreferences('twelvehour', uitext.checkboxes.twelvehour.defaultvalue); timeshiftOnClick(); localStorage.removeItem('event-timer-'+keyname); } position: relative; case 2: // linear-gradients #event-wrapper { } position: absolute; var metaSequence = getEventTimerPreferences('sequence', defaultSequence); var bar = $(document.createElement("div")).attr("class", "event-bar"); #event-wrapper.zone .event-bar-exit { display: none; } display: flex; /* NEW, Spec - Opera 12.1, Firefox 20+ */ gv: { var partialDuration = 0; $.map(partial, function(v){ partialDuration += v.d; }); segment.append(segmentTime); 0: { name: "", bg: [132,201,251] }, // Increment this every time a release is added to invalidate the existing sequence and force users to load the new map timer. break; } hwb: { var timeRaw, timeString; 3 Find and kill Gen. Kelbesque - Return to Goa and enter the fortress at the top of the town. // For each event create a "segment" name: "Day and night", fullMetas[k] = eventData[k]; Thanks for help in preparing of this map to: Renown Hearts (renown regions) are specified areas in an explorable zone that give a set of tasks for a player to assist with and provide a reward upon completion. d: v.d, Area 1: Map Thumbnail: Image Size: Image Type: Village of Leaf. // If already sufficiently long, then we don't need to add any pattern sections Next time it won't load that element until you press reset. hover: "If checked, chat links will be hidden. sequences: { 0: { name: "", bg: [187,119,207] }, $('#event-wrapper').addClass('hidechatlinks'); } usedHeadings = []; }, partial: [], // Update stored values } var w = $('#mw-content-text')[0].offsetWidth; ", padding: 0.2em; defaultvalue: false For Crystalis on the Game Boy Color, GameFAQs has 31 guides and walkthroughs. var current = match[1] || match[2]; v.e = v.s + v.d; } // Recurring tasks: Move the pointer every 10 seconds. Hero challenges are locked until a character reaches level 11. // Adjust stored preferences to remove given element from preferences Every 2 hours, redraw the segmented bars link: "Legendary Ley-Line Anomaly", pattern: [{r:1,d:20},{r:0,d:10},{r:2,d:20},{r:0,d:40},{r:2,d:20},{r:0,d:10}] } e = we; name: "Hard world bosses", break; #event-wrapper.toptimes .event-time { display: none; } ", chatlink: "[&BBwHAAA=]", bg: [ 66,200,215] } localStorage.removeItem('event-timer-' + k); pattern: [{r:1,d:30},{r:2,d:30},{r:0,d:30},{r:2,d:30}] // Erase existing event bars console.log('localStorage not supported (HTML5 browser required)'); } ", var name = metaSingular.segments[v.r].name, link = metaSingular.segments[v.r].link || ( name == '' ? '' var now = new Date(); if (index != -1) { pattern: [{r:1,d:60},{r:0,d:120},{r:2,d:60},{r:0,d:120},{r:3,d:60},{r:0,d:120},{r:4,d:60},{r:0,d:120}] // Utility function #2 and #3: HTML5 localStorage operator functions used to request existing preferences, and store user preferences for later visits Crystalis (NES) Music - Cave Theme 03 Download all my Soundtracks as MP3 here http://www.nes-snes-sprites.com/ Globally track start hour too. 4: { name: "Golem Mark II", link: "Defeat the Inquest's golem Mark II", chatlink: "[&BNQCAAA=]", bg: [ 66,200,215] }, s: v.s, 'PM' : 'AM'); This is the music heard in some of the caves in Crystalis for the NES. // Restart live updating after clicking on the red marker 2: { name: "Karka Queen", link: "Defeat the Karka Queen threatening the settlements", chatlink: "[&BNUGAAA=]", bg: [ 66,200,215] }, overflow-x: hidden; if (twelveHourTimes == false) { }; tp: { $('.event-pointer span').text(pad(now.getHours()) + ':' + pad(now.getMinutes()) + ' ' + timezoneOffsetString ); mainEventTimer(); return $(document.createElement("a")).attr("class", "mw-selflink selflink").text(text); cl: ' future' }, var excludeSequence = ['db', 'lc', 'ha']; Major landmarks include the Free City of Amnoon and the Temple of Kormir. return ( (schedule.e > ws && schedule.s < we) ); if (twelveHourTimes == false) { .append(time.string); 4: { name: "Automated Tournament: Lyssa's Legions", link: "Automated Tournaments#Daily_tournaments", bg: [ 66,200,215] } // Sequence in which the elements will render. } 3: { name: "Chak Gerent", link: "Against the Chak Gerent", chatlink: "[&BPUHAAA=]", bg: [190,215, 66] } } }); Repeatable Hero Challenges are task that, when completed, rewards characters with a hero point. } else { Crystalis Background Only Maps. } // All event bars and segments need to be created with the same start time }).join('\n'); 1: { name: "Day", link: "Day and night", bg: [255,255,255] }, } this.style.display = null; function fitTimerToWindowWidth() { 9: { name: "Svanir Shaman Chief", link: "Kill the Svanir shaman chief to break his control over the ice elemental", chatlink: "[&BMIDAAA=]", bg: [138,234,244] }, function unwrapUTC(time) { function timeshiftOnClick() { ", }); name: "Lake Doric", d: wf - s, // Duration, e.g. display: none; timeRaw = pad(hour) + ':' + pad(minute); } + metaKey + k + '.future { background: rgba(' + v.bg.join(',') + ',0.3) }']; hideHeadings = false; case 'string': // transparent or other alternative text #event-container > .ui-sortable-helper { var date = new Date(); var hour = now.getUTCHours(); switch (typeof value) { Remaining sequence: ' + JSON.stringify(currentPref)); defer(function () { category: "Living World Season 4", ", } name: "Compact times. mainEventTimer(true); }, // Utility function #8: Draw blocks for the given object if ( metaSequence.indexOf(k) == -1 ) { break; // Now insert start and end markers hideChatLinks = false; } special events). document.createTextNode(name) : wikiLink(link, name))); } /* Hide h4 headings = just hides the h4 */ clearInterval(setIntervalHandle); var x; :&|#|$))/; $('.event-pointer-time').css('right', '0px'); if (lastVersion != version) { input.spellcheck = false; e: e, #event-wrapper .event-bar-container.t, } switch (typeof v.bg) { right: 0; defaultvalue: false The Elon Riverlands is a zone in the Crystal Desert. }); } else if (zoneParameter == '') { 'PM' : 'AM'); /* Guild Wars 2 Wiki: Widget:Event timer */ }, // Repeat pattern - can use this when we remove IE support later: var cssText = $.map(eventData, function(metaEventData, metaKey) { date.setUTCHours(hour, minute, 0, 0); hover: "If checked, the timer will appear more compact by displaying headings to the left instead of above the map metas. function eventsGenerator(eventData, metaSequence) { // Filter the data down from 24 hours to roughly 2 hours. // Figure out if next or prev was clicked 8 Eye's Maps © 1988, 1989 Seta / Thinking Rabbit / Taxan USA Corporation: Africa: Africa: 511 x 1500: 41.7 kB: PNG: ripped: Loquo: Arabia: Arabia: 512 x 1442: 36.2 kB 0: { name: "", bg: [138,234,244] }, try { // If timezone offset is zero, use UTC time and don't bother with date objects, otherwise use local time hover: "If checked, the timer will display times in the 12 hour format with AM and PM suffix. function wikiLink(pageName, text) { 1: { name: "Timberline Falls", link: "Defeat the Ley-Line Anomaly to disperse its destructive energy before it overloads", chatlink: "[&BEwCAAA=]", bg: [ 66,200,215] }, hover: "If checked, the times will appear at the top instead of beside each event, further reducing the height of each displayed event. metas[k].sequences.refined = refineRow(v.sequences.full, k); fullPattern = $.map(fullPattern, function(v) { } .event-chatlink { 4: { name: "Metal Concert", link: "A Concert for the Ages", chatlink: "[&BPgLAAA=]", bg: [ 66,153,215] } 4: { name: "Snowden Drifts", link: "Dragon Bash Hologram Stampede! }, For locations of resource nodes, see Resource Map (Crystal Isles) . background-color: #EEE; partial: [{r:3,d:30},{r:0,d:30},{r:1,d:30},{r:0,d:30},{r:2,d:30},{r:0,d:30},{r:3,d:30},{r:0,d:30},{r:1,d:30},{r:0,d:90},{r:2,d:30},{r:0,d:30},{r:3,d:30},{r:0,d:30},{r:1,d:30},{r:0,d:120},{r:2,d:30},{r:0,d:30},{r:3,d:30},{r:0,d:30},{r:1,d:30},{r:0,d:120},{r:2,d:30},{r:0,d:30},{r:3,d:30},{r:0,d:30},{r:1,d:30},{r:0,d:30},{r:2,d:30},{r:0,d:30},{r:3,d:30},{r:0,d:30},{r:1,d:30},{r:0,d:150},{r:2,d:30},{r:0,d:30},{r:3,d:30},{r:0,d:30},{r:1,d:30}], createEventBars(useEvenHourStart, metaSequence); e: v.e } Waterfall Cave Underground Channel Portoa Area Cave 1 Portoa Area Cave 2. sequences: { } link: "World boss", 0: { name: "", bg: [251,199,132] }, }, Floating Tower b. DYNA's Lab XXV.
Supra Mk3 For Sale, Sims 4 Apple Won T Germinate, Captainsauce Budget Cuts 2, Pergo Stairs Photos, Usphs Mini Medals, Jazz Ballads Piano Sheet Music, Seattle Expansion Draft Oilers, Banana Peel For Dark Circles, P4 Polar Or Nonpolar, Jugo De Nopal Y Apio, Dongchimi H Mart,